24k Enderman Sculk Farm
[object Object]
- 1.21+ ; 1.19+ (with modifications)
- 24k Sculk
- Intermediate
- Single Dimension
- SculkEnderman
Rates
Base variant
Positives
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Automatic hoe replacement
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Supports AFK hoe mending with Carpet mod
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Enderman spawning disabled when farm is off
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Faster than existing cheap designs; cheaper than faster existing designs
Negatives
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Doesn't produce sculk sensors/shriekers/veins
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No ender pearl collection
Instructions
Notes
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(1.19-1.20) Remove shulker autocrafting for lower version compatibility.
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A single netherite hoe with Unbreaking III will last for ~20 minutes and will produce ~8000 sculk blocks.
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Use a beacon to prevent starvation in Hard mode.
Build
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Sculk sensors and shriekers are included in the schematic to prevent their generation on top of the platform; they are not required for the farm to function.
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Build at y0, at least 128 blocks away from the main end island.
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The sculk blocks at y3 do not need to be placed when building the farm.
Usage
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Stand in the water stream and flick the lever on the note block to start the farm.
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Face the sculk block under the shrieker and mine continuously with a silk touch hoe.
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For automatic hoe replacement:
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Place a non-block item (e.g. food, sticks) in the player's offhand.
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Flick the lever on the concrete block.
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Face the sculk block and ensure pitch is near-zero (see rotation in F3 screen).
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Mine and use continuously. Note: Using continuously with Carpet mod will not work on food items.
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For AFK hoe mending with Carpet mod (half rates):
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Place a non-silk touch hoe in the player's offhand.
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Run
/player <player_name> swapHands interval <time>(recommended time is 23000 for an Unbreaking III netherite hoe).
