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24k Enderman Sculk Farm preview

24k Enderman Sculk Farm

[object Object]

  • 1.21+ ; 1.19+ (with modifications)
  • 24k Sculk
  • Intermediate
  • Single Dimension
  • SculkEnderman

Rates

Base variant

Sculk 24k/h

Positives

  • Automatic hoe replacement

  • Supports AFK hoe mending with Carpet mod

  • Enderman spawning disabled when farm is off

  • Faster than existing cheap designs; cheaper than faster existing designs

Negatives

  • Doesn't produce sculk sensors/shriekers/veins

  • No ender pearl collection

Instructions

Notes

  • (1.19-1.20) Remove shulker autocrafting for lower version compatibility.

  • A single netherite hoe with Unbreaking III will last for ~20 minutes and will produce ~8000 sculk blocks.

  • Use a beacon to prevent starvation in Hard mode.

Build

  • Sculk sensors and shriekers are included in the schematic to prevent their generation on top of the platform; they are not required for the farm to function.

  • Build at y0, at least 128 blocks away from the main end island.

  • The sculk blocks at y3 do not need to be placed when building the farm.

Usage

  1. Stand in the water stream and flick the lever on the note block to start the farm.

  2. Face the sculk block under the shrieker and mine continuously with a silk touch hoe.

    • For automatic hoe replacement:

      • Place a non-block item (e.g. food, sticks) in the player's offhand.

      • Flick the lever on the concrete block.

      • Face the sculk block and ensure pitch is near-zero (see rotation in F3 screen).

      • Mine and use continuously. Note: Using continuously with Carpet mod will not work on food items.

    • For AFK hoe mending with Carpet mod (half rates):

      • Place a non-silk touch hoe in the player's offhand.

      • Run /player <player_name> swapHands interval <time> (recommended time is 23000 for an Unbreaking III netherite hoe).

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