TMCC Archive
Dark's Lazy Accel Tunnel Bore preview

Dark's Lazy Accel Tunnel Bore

[object Object]

  • Tunnel Bore,Lazy Accel
  • 1.17+
  • Intermediate

Positives

  • Cheap

  • Programmable

  • Does not require a player

Negatives

  • Causes lag spike on initial load

  • Item entities can cause intense lag if a large area is cleared

Instructions

Notes

  • For diamond mining, place the schematic at y -55. For ancient debris mining, place the schematic at y 9.

  • Use the calculator to compute the number of items for each container.

  • Item entities are not destroyed upon TNT explosion.

  • The containers in the files allow for a max cleared area of 1000x1000.

  • See for a video explanation.

Build

  • Chunk-align the schematic, such that the green square is in a single chunk.

  • Clear all relevant chunks, as marked in the schematics. Cleared area must be at least the height of the cannon.

  • Ensure clearance is mined out, as marked in schematics.

  • Prefill the hopper shown in with any single item.

Usage

  1. Toggle on/off lever to enable cannon.

  2. Load the cannon so that the chunk marked in green is entity processing and the chunks marked in red are block ticking (lazy loaded). See the calculator for in-depth loading instructions.

  3. Wait for the estimated completion time to elapse and load the cannon.

specifications section content