Dark's Lazy Accel Tunnel Bore
[object Object]
- Tunnel Bore,Lazy Accel
- 1.17+
- Intermediate
Positives
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Cheap
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Programmable
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Does not require a player
Negatives
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Causes lag spike on initial load
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Item entities can cause intense lag if a large area is cleared
Instructions
Notes
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For diamond mining, place the schematic at y -55. For ancient debris mining, place the schematic at y 9.
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Use the calculator to compute the number of items for each container.
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Item entities are not destroyed upon TNT explosion.
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The containers in the files allow for a max cleared area of 1000x1000.
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See
for a video explanation.
Build
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Chunk-align the schematic, such that the green square is in a single chunk.
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Clear all relevant chunks, as marked in the schematics. Cleared area must be at least the height of the cannon.
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Ensure clearance is mined out, as marked in schematics.
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Prefill the hopper shown in
with any single item.
Usage
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Toggle on/off lever to enable cannon.
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Load the cannon so that the chunk marked in green is entity processing and the chunks marked in red are block ticking (lazy loaded). See the calculator for in-depth loading instructions.
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Wait for the estimated completion time to elapse and load the cannon.
