Loop Bedrock Breaker
[object Object]
- Bedrock Breaker
- 1.16+
- Advanced
- 1x Speed
Positives
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1 overhead: each layer has only one extra block on the edges left unremoved
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Only 1 hopper line
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Only 2 pre-placed rows of pistons per breaker
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No downtime caused by breakers waiting on the piston line to be placed
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Very cheap piston conveyors.
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Contains safety preventing broken breakers from crashing into each other.
Negatives
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Not weatherproof.
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Not liquid proof to liquids on the edges.
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Requires 5 Carpet bots (one per layer) to run reliably.
Instructions
Notes
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Ask in the thread in Slimestone Archive Discord for questions.
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Use this website for custom schematic tilings.
Build
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Use only crimson or warped fence gates. The other variants will burn when near lava.
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Refer to
for a guide on hopper minecart placement.
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Be sure to place the observer facing down and not forwards. If the minecarts fall further than they do in the video that is normal; the hitboxes of piston arms is directional in some versions.
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Minecarts per stack =
⌈ ( ⌈ length / 64 ⌉ + 3 ) / 5 ⌉ -
⌈ ⌉= ceiling function (round up)
Usage
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Hit the note block to turn each breaker on/off.
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To spawn bots run:
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/player <bot_name> spawn at <1 block above minecart> facing 45.0 -44.0 -
For each clockwise rotation of the breaker, rotate the
45.0by 90° (ex. 1 rotation would be135.0) -
/player <bot_name> mount -
/player <bot_name> use interval 1 -
It is recommended that you give each bot a stack of pistons beforehand. This provides a buffer against junk items which are collected by the hopper minecarts and could end up in the bot's hand. This is most common on the first layer where there are blocks in between the bedrock.
