TMCC Archive
51k Spider Farm preview

51k Spider Farm

[object Object]

  • Spider
  • 1.19+ ; 1.13+ (with modifications)
  • 51k String
  • Intermediate
  • Single Dimension

Rates

Base variant

String 50.5k/h

Base variant

Spider Eye 37k/h

Positives

  • Minimal, optional redstone, only used for on/off switch

  • Adjustable number of platforms

  • Produces more than max XP absorbable by the player in vanilla

Negatives

  • A lot of mud required, slightly unintuitive golem placement (refer to video)

  • Rare, but needed, golem repair, ~3 ingots every 10 hours

  • Around 0.4% of spiders despawn, most from having lower than average tracking range and thus hanging around on the outside

Instructions

Notes

  • Spiders can rarely get stuck (around 1 every 10 hour): leaving the farm by flying away will despawn them.

  • Can be built in any biome mobs can spawn, spawnproofing depends on where you place it,

  • (1.13-1.18) Replace mud with soul sand and resin block with any solid block for lower version compatibility.

  • Diamond sword enchanted with Bane of Arthropods V and Sweeping Edge III is required.

  • See video description for further notes.

Build

  • Build golems from top-down before putting in all of the water

Usage

  1. Stand in between the fence gates

  2. Turn on the lever

  3. Attack at a 9gt (0.45 second) interval.

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