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Wireless Pearl Stasis Array (Chronostasis) preview

Wireless Pearl Stasis Array (Chronostasis)

[object Object]

  • Pearl Stasis
  • 1.16.2+
  • Advanced

Positives

  • 30 different chambers at every station, each can be assigned to a unique player

  • Built in chunk loaders allow stasis to work at any OW location. Pearls are lazy loaded when system is idle to minimize lag, and only fully loaded when called

  • Up to 15 stations can be used by changing timings on the receiver. Station is selected with a lectern. Schematic shows how to set a station to a specific channel

  • Minimal lag: max of 8 loaded entities for each idle station, but can be fully shut down to create zero passive lag

Negatives

  • Stations require ~60gt between incoming signals. Back sliders may get stuck if inputs occur too quickly

  • Pearls can occasionally fail to enter a chamber and fall back down

  • More than one pearl can occasionally drop when triggered

Instructions

Notes

  • This design is directional. Do not rotate.

  • (1.16.2-26.1.2) Modulo 4-based wireless transmitters are unreliable in singleplayer due to MC-238384, which is fixed with this mod: https://cdn.discordapp.com/attachments/1315522702492172300/1435005254453301389/local-server-entity-id-fix-all.jar.

Usage

  • Loading chambers:

    • Select the note block of your chamber

    • Load pearls by sitting in the composter, looking straight up, and throwing them

  • Calling from station:

    • Ensure station receiver is enabled

    • Select the note block of your chamber

    • Select the target station on the lectern

    • Press the note block labeled "send request"

  • Calling from transmitter:

    • Ensure transmitter clock is enabled

    • Use lectern to select your chamber "color"

    • Use note block to select station side

    • Select the target station on the lectern

    • Press the note block labeled "send request"

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